Author Topic: mupen64-360 version 0.992 beta  (Read 49059 times)

skaT777

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Re: mupen64-360 version 0.992 beta
« Reply #30 on: Dec 03, 2012, 19:35:44 »
Donkey Kong didnt save
and Zelda Majoras Mask dont work
please fix this

Offline dreamboy

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Re: mupen64-360 version 0.992 beta
« Reply #31 on: Dec 04, 2012, 15:50:01 »
goemon adventures works great hehe :) is there a way to enable expansion pack memory without having to recompile the source code?

xbox 360 Jasper JTAG 16mb - 2TB External 3.5HDD @ Dashboard 2.0.16202.0

isaacgar12345

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Re: mupen64-360 version 0.992 beta
« Reply #32 on: Dec 28, 2012, 21:00:38 »
Just to let you guys know, the older versions of this program work for me, but this one doesn't. It could be because the flash drive I'm using sucks.

chunkz

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Re: mupen64-360 version 0.992 beta
« Reply #33 on: Jan 11, 2013, 18:25:54 »
hey bud i had some issues too try this. Put the xenon.elf file on root of internal hd(hd inside xbox) Now put the mupen folder onto a fresh formated usb (use guiformat google it) make sure you make a roms folder and put what roms you want in the folder this folder must also be on root of flash drive. Now you should have the .elf file on the root of internal hd and mupen64 folder and roms folder on root of usb drive just plug usb in to xbox and start normaly. Once your dash is loaded go to your dashlaunch and run it. find the launch button and launch the elf file from internal drive. xell will load automaticly and fast  Mupen should now work select rom and enjoy. this is how i get all elf files to run gives you a lot less hassle trying to get them to work hope it works for you or anyone else having issues.

cieniu71

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Re: mupen64-360 version 0.992 beta
« Reply #34 on: Jan 14, 2013, 23:41:47 »
Great Stuff ! :D
« Last Edit: Jan 15, 2013, 00:03:41 by cieniu71 »

ploggy

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Re: mupen64-360 version 0.992 beta
« Reply #35 on: Aug 04, 2013, 03:06:41 »
Hi, has there been a fix for the saving issue?

thanks.

mouarf

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Re: mupen64-360 version 0.992 beta
« Reply #36 on: Sep 02, 2013, 12:42:33 »
It seems Mupen64 needs to be recompiled with new toolchain to provide corona compatibility.

Has someone planned to provide such compiled version ?

I would be very grateful.

EDIT: It has been relseased somewhere. Thanks to everyone involved !
« Last Edit: Sep 03, 2013, 08:35:02 by mouarf »

Offline Swizzy

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Re: mupen64-360 version 0.992 beta
« Reply #37 on: Sep 05, 2013, 21:53:44 »
EDIT: It has been relseased somewhere. Thanks to everyone involved !

Np, it's still got a few bugs that needs to be fixed tho xD

Offline Stakhanov

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Re: mupen64-360 version 0.992 beta
« Reply #38 on: Sep 09, 2013, 19:54:36 »
Thanks for the release GliGli.

For people using corona here's the buid you're talking about :

http://www.homebrew-connection.org/files/xbox/Emulators/libXenon/dl_mupen64-360_v0.993_beta2.rar

With the first build I couldn't look into my usb device to launch my roms, but with this one I can, though as you said it seems that it doesn't save.



I've tested a few games using VGA, so here's my list of working one and issues I've met :

- GoldenEye : Working on solo, splitscreen works but shows texture artifacts on the down side screens
- Mario Kart 64: Working fullspeed
- Super Mario 64 : Working very fast and so is unplayable
- Lego Racers : Working near fullspeed but many artifacts are shown, some cars disappears and the game says it can't save ending up in using a temporary profile
- Star Wars Episode I Racer : Working fullspeed but a few shadow artifacts are present
- Star Wars Shadow of the Empire : Working fullspeed and properly ingame but has a glitchy and blinking menu that can only be used by blindly pressing buttons.
- Re-Volt: Not launching
- Star Wars Rogue Squadron : Not launching
- Star Wars Battle for Naboo : Not launching
- Super Smash Bros : Working, but crashes a few minutes after launch with hi-res textures
« Last Edit: Sep 09, 2013, 20:11:34 by Stakhanov »

Offline Swizzy

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Re: mupen64-360 version 0.992 beta
« Reply #39 on: Sep 10, 2013, 07:09:04 »
The issue with the game running at to high speed can be manually corrected by changing the limiting with the speed... try pressing the back button :)

The not launching issue might be a problem with the game save type, if you could install a UART cable to your console it'd be awesome as it'd help me find the reason for the error :)

Offline bigdave629

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Re: mupen64-360 version 0.992 beta
« Reply #40 on: Sep 15, 2013, 08:15:13 »
Did gligli update this or is this update just for corona users?

Offline Swizzy

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Re: mupen64-360 version 0.992 beta
« Reply #41 on: Sep 15, 2013, 19:41:01 »
Did gligli update this or is this update just for corona users?

I Updated it fixing a few issues with some USB Drives and added corona support...

Offline bigdave629

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Re: mupen64-360 version 0.992 beta
« Reply #42 on: Sep 16, 2013, 02:38:45 »
Oh okay thanks for the response, so if I have .992 running fine on my JTAG their is no reason to update are do more games work?

Offline Swizzy

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Re: mupen64-360 version 0.992 beta
« Reply #43 on: Sep 16, 2013, 07:07:11 »
Oh okay thanks for the response, so if I have .992 running fine on my JTAG their is no reason to update are do more games work?

Yeah, if it works fine with the games you play now, no need to update...

Offline Stakhanov

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Re: mupen64-360 version 0.992 beta
« Reply #44 on: Sep 18, 2013, 11:31:57 »
The issue with the game running at to high speed can be manually corrected by changing the limiting with the speed... try pressing the back button :)

The not launching issue might be a problem with the game save type, if you could install a UART cable to your console it'd be awesome as it'd help me find the reason for the error :)

Saddly I don't have anything as an UART cable but if I can help the devellopment by using one I'll try to get one.

By not launching I meant that it displays a black screen when I launch the rom.